

The first-person view and smooth sensation of movement were astonishing at the time (especially considering it ran on the older 16k Spectrum), and it no doubt prepared the way for future variations on the free-roaming driving game.


Written by lone coder Mervyn Estcourt (who also produced a PC remake almost 20 years later), this remarkably progressive 3D chase game gets the player to ride a futuristic motorbike through dense woodland, attempting to track down and shoot enemy riders. 3D Deathchase (Micromega, ZX Spectrum, 1983) What have I forgotten? What crimes against video game nostalgia have I committed? Add your own favourites in the comments section.
